By gaelic-ghost
Apple game-development workflows for Metal, SpriteKit, SceneKit, and gameplay systems.
Guide Core Haptics and game feedback work for Apple games. Use when Codex designs, implements, repairs, or validates CHHapticEngine, CHHapticPattern, audio-haptic feedback, controller haptics, capability checks, fallback behavior, accessibility-sensitive feedback, or physical-device haptic validation.
Guide Apple Game Controller framework input work for games. Use when Codex works on GCController, GCDevice, extended gamepad mappings, virtual controllers, keyboard and mouse game input, controller connection lifecycle, controller haptics handoffs, input evidence, accessibility alternatives, or device-aware validation.
Select and operate Apple Game Porting Toolkit 3 or 4 for bringing an existing Windows game or engine to Apple platforms. Use when Codex encounters a Windows executable, Direct3D, Vulkan, DXIL, Metal Shader Converter, GPTK evaluation, a porting milestone, or the upstream game-porting-skills plugin; route native Metal renderer work to metal-game-rendering-workflow.
Guide GameplayKit simulation and gameplay-architecture work. Use when Codex works on GKEntity, GKComponent, GKComponentSystem, GKState, GKStateMachine, GKGraph, GKAgent, GKGoal, GKBehavior, GKRandom, SpriteKit or SceneKit integration, pathfinding, agents, state machines, reusable gameplay logic, or game simulation validation.
Guide Metal game asset residency and streaming for textures, meshes, mipmaps, heaps, residency sets, sparse resources, and fast resource loading. Use when Codex investigates GPU memory pressure, streaming hitches, resource lifetime, texture or mesh upload, sparse texture mapping, or asset budgets in a Metal renderer; do not use for generic asset-catalog or SceneKit resource work.
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The macOS Marketplace for Codex


Promo audio: Socket Codex Marketplace Promo
socket is maintained by Gaelic Ghost.
Socket is a Marketplace of Plugins, Hooks, and MCP servers for Apple Platform Devs
Agents are great, but to do specialized work, they need specialized tools. Socket is a shared catalog for focused Codex plugins, hooks, skills, and MCP-backed workflows.
Add the socket marketplace to Codex with:
codex plugin marketplace add gaelic-ghost/socket
After adding socket, restart your Codex, open the plugin directory, select Socket, and then install your choice of plugins.
When the marketplace changes, refresh it with:
codex plugin marketplace upgrade socket
Newly added plugins can be installed from the same plugin directory inside Codex.
Socket publishes an explicit Hermes compatibility surface for portable skills and translated MCP configuration:
hermes skills tap add gaelic-ghost/socket
hermes skills install gaelic-ghost/socket/hermes-agent-compatibility
Codex plugin bundles remain host-specific. See the Hermes compatibility guide for the available skill tap, MCP translations, and the cases that need a native Hermes plugin.
Socket also publishes a Claude marketplace. In Claude Code, add it with:
claude plugin marketplace add gaelic-ghost/socket
Then install the individual Socket plugins you want. Cowork users can add the same GitHub marketplace from Customize → Plugins. Socket skills work in both hosts; local Mac integrations such as Xcode, Cardhop, and Things are Claude Code-only. Speak Swiftly remains unavailable in this catalog until its standalone payload has a Claude-native hook boundary. See the Claude compatibility guide for the full support boundary and update flow.
For Xcode 27 beta, add Socket through Xcode's official Plug-ins UI:
https://github.com/gaelic-ghost/socket.git
Xcode should enumerate the Socket child plug-ins from the public repository and let you import only the plug-ins you trust and need.
The Import from Codex path is still under evaluation for Xcode 27 beta. In current local testing, Xcode can see Codex-installed plug-ins, but it may select stale standalone or local-cache payloads when the same plug-in also exists outside the current Socket marketplace install. Prefer Add from URL for Socket until that beta behavior is better understood.
For Zed's Codex external agent, install and update Socket through the normal Codex marketplace flow. Current local testing shows Zed's bundled codex-acp path inherits the user's normal Codex home by default, so Codex-in-Zed sees the same global ~/.codex config, Socket marketplace cache, installed plug-ins, skills, and MCP servers as the regular Codex CLI and GUI unless Zed or the adapter is launched with an explicit CODEX_HOME.
Zed's own first-party Agent uses Zed-native skills and MCP configuration. Treat that as a separate compatibility surface from Codex running inside Zed through ACP.
Use socket when you want one Codex catalog for focused agent workflow plugins.
Currently available from the catalog:
agent-portability-skillsandroid-dev-skillsapple-creator-studio-skillsapple-dev-skillscardhop-appcloud-deployment-skillscloud-inference-skillscybersecurity-skillsmessaging-collaboration-skillsmodel-lab-skillsagentdeckdotnet-skillsgame-dev-skillsnetwork-protocol-skillsproductivity-skillspython-skillsreverse-engineering-skillsserver-side-jvmserver-side-swiftswift-langrust-skillsspeak-swiftlyswiftasb-skillsthings-appweb-dev-skillsApple Dev Skills is Socket-owned under plugins/apple-dev-skills and keeps its public README because existing users can still arrive through the standalone compatibility marketplace. Other child planning now lives in ROADMAP.md.
Current Socket catalog shape:
npx claudepluginhub gaelic-ghost/socket --plugin game-dev-skillsSwiftASB integration and application-development workflows.
Android, Kotlin, Java, Gradle, testing, and release workflows.
Maintainer, documentation, job-search, and automation-design workflows.
Shared Swift API, error handling, formatting, and modernization workflows.
Cross-host agent-skill and plugin portability workflows.
Matt Pocock's agent skills for real engineering — grilling, spec/ticket flows, TDD, code review, domain modelling and more. Plug-and-play, not vibe coding.
Reliable automation, in-depth debugging, and performance analysis in Chrome using Chrome DevTools and Puppeteer
Comprehensive feature development workflow with specialized agents for codebase exploration, architecture design, and quality review
Core skills library for Claude Code: TDD, debugging, collaboration patterns, and proven techniques
Design fluency for frontend development. 1 skill with 23 commands (/impeccable polish, /impeccable audit, /impeccable critique, etc.) and curated anti-pattern detection.
Harness-native ECC plugin for engineering teams - 67 agents, 279 skills, 94 legacy command shims, reusable hooks, rules, MCP conventions, and operator workflows for Claude Code plus adjacent agent harnesses