From game-dev-skills
Guide Core Haptics and game feedback work for Apple games. Use when Codex designs, implements, repairs, or validates CHHapticEngine, CHHapticPattern, audio-haptic feedback, controller haptics, capability checks, fallback behavior, accessibility-sensitive feedback, or physical-device haptic validation.
How this skill is triggered — by the user, by Claude, or both
Slash command
/game-dev-skills:core-haptics-game-feedback-workflowThe summary Claude sees in its skill listing — used to decide when to auto-load this skill
Use this skill when game feedback depends on haptics, audio-haptic patterns, or controller rumble. Keep physical sensation claims behind real device or controller evidence.
Use this skill when game feedback depends on haptics, audio-haptic patterns, or controller rumble. Keep physical sensation claims behind real device or controller evidence.
Use Xcode MCP DocumentationSearch, Xcode-local documentation, Dash Apple API Reference docsets, or readable official Apple documentation before making Core Haptics or controller-haptics claims. Generic no-JS web search/open results, snippets, metadata shells, or bare Apple Developer URLs are not enough evidence that Apple docs were read:
Apple sample guidance for controller haptics requires a physical device and Bluetooth-connected controller. Treat that as the evidence standard for controller haptic validation.
import CoreHapticsCHHapticEngine, CHHapticPattern, CHHapticEvent, CHHapticParameter, CHHapticAdvancedPatternPlayerGCDeviceHaptics, controller localities, and Game Controller integrationgame-controller-input-workflow when controller lifecycle, mappings, or input events own the issue.apple-dev-skills:avfaudio-session-workflow when audio session configuration owns the failure.apple-dev-skills:avaudio-engine-workflow when AVAudioEngine graph behavior owns synchronized audio.apple-dev-skills:xcode-build-run-workflow for project membership, build, run, and device execution mechanics.Return the gameplay feedback purpose, haptic owner, capability checks, fallback or accessibility path, validation device/controller, and any sensation evidence that remains manual.
npx claudepluginhub gaelic-ghost/socket --plugin game-dev-skillsCreates, edits, and verifies skills using a test-driven development approach with pressure scenarios and subagents.