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By freak4pc
Build, run, test, debug, and implement native macOS apps using Xcode, SwiftUI, AppKit interop, unified logging, and shell-first desktop workflows.
npx claudepluginhub freak4pc/codex-curated-plugins --plugin build-macos-appsCreate or update the project-local macOS `build_and_run.sh` script,
Inspect a macOS signing or entitlement failure and explain the minimum fix path.
Run the smallest meaningful macOS test scope first and explain failures by category.
Decide when and how to bridge a macOS app from SwiftUI into AppKit. Use when implementing NSViewRepresentable or NSViewControllerRepresentable, accessing NSWindow or the responder chain, presenting panels, customizing menus, or handling desktop behaviors that SwiftUI does not model cleanly.
Build, run, and debug local macOS apps and desktop executables using shell-first Xcode and Swift workflows. Use when asked to build a Mac app, launch it, diagnose compiler or linker failures, inspect startup problems, or debug desktop-only runtime issues.
Implement, refactor, or review modern macOS SwiftUI UI for the new design system and Liquid Glass. Use when adopting Liquid Glass, updating NavigationSplitView, toolbars, search, sheets, and controls, removing custom backgrounds that fight system materials, or building custom glass surfaces with glassEffect, GlassEffectContainer, and glassEffectID.
Prepare and troubleshoot packaging, signing, and notarization workflows for macOS distribution. Use when asked to archive a Mac app, validate bundle structure, reason about notarization readiness, or explain distribution-only failures.
Inspect signing, entitlements, hardened runtime, and Gatekeeper issues for macOS apps. Use when asked to diagnose code signing failures, missing entitlements, sandbox problems, notarization prerequisites, or trust-policy launch errors.
Share bugs, ideas, or general feedback.
Based on adoption, maintenance, documentation, and repository signals. Not a security audit or endorsement.
Scaffold and enhance production-ready macOS apps with XcodeGen, GitHub Actions CI/CD, code signing, notarization, auto-update, and SwiftUI starter code
Elite iOS and macOS development expertise with automatic skill activation for Swift, SwiftUI, UIKit, Xcode, and Apple frameworks plus code formatting tools
Expert Swift 6.2 + SwiftUI for iOS 26, macOS 26, iPadOS 26, watchOS 26, visionOS 26, tvOS 26 with Liquid Glass, @Observable, actors, SwiftData inheritance
Agents and skills for Swift app development on iOS.
Automates macOS apps via Apple Events using AppleScript (discovery) and JXA (production logic). Use when asked about AppleScript, JXA, osascript, or macOS app automation.
Battle-tested Claude Code plugin for engineering teams — 60 agents, 231 skills, 75 legacy command shims, production-ready hooks, and selective install workflows evolved through continuous real-world use
Build iOS apps with workflows for App Intents, SwiftUI UI work, refactors, performance audits, Liquid Glass, and simulator debugging.
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