By bernatmv
Three.js and WebGPU game development — fundamentals, geometry, materials, GLSL/TSL shaders, animation, interaction, plus a game-building suite (gameplay systems, AAA graphics, UI, debug/profiler, QA/release, and 3D/image/audio asset generators)
Generate, texture, rig, animate, stylize, convert, and download 3D assets for Three.js games using the Tripo API. Use for text-to-3D, image-to-3D, 2D concept to 3D conversion, game-ready GLB/FBX assets, characters, creatures, buildings, props, weapons, terrain pieces, auto-rigging, animation retargeting, model texturing, LEGO/voxel/Minecraft-style stylization, low-poly/quad conversion, and browser asset pipelines. Pair with threejs-image-generator for concepts, texture references, sky/background/terrain textures, logos, icons, and GUI art before image-to-3D generation.
Upgrade Three.js games from basic/prototype visuals to premium AAA-inspired browser graphics. Combines art-direction critique, procedural model building, mandatory external asset sourcing decisions, threejs-3d-generator assets, threejs-image-generator concept/texture workflows, scene visual polish, material/texture libraries, world prop kits, VFX, render pipeline, and visual scorecard gates. For premium games with characters, vehicles, ships, weapons, buildings, signature props, skies, textures, decals, logos, icons, or GUI art, load the relevant generator skills before deciding procedural assets are enough.
Three.js animation - keyframe animation, skeletal animation, morph targets, animation mixing. Use when animating objects, playing GLTF animations, creating procedural motion, or blending animations.
Generate, convert, clean, and prepare audio assets for Three.js browser games using ElevenLabs. Use for sound effects, looping ambience, UI sounds, impact/weapon/vehicle audio, creature or boss stingers, announcer/dialogue TTS, scratch-performance voice conversion, voice cleanup/isolation, audio manifests, and game-ready web audio integration.
Debug and profile Three.js browser games. Combines scene debugging, render/runtime/loading/animation/resize/mobile input fixes, performance profiling, draw calls, triangles, textures, memory, shader/post-processing cost, bundle size, and mobile DPR/input issues.
Based on adoption, maintenance, documentation, and repository signals. Not a security audit or endorsement.
A curated Claude Code plugin marketplace: skills, bundled official and third-party plugins, and MCP integrations for everyday engineering workflows.
| Plugin | Description |
|---|---|
| fullstack-plugin | Recommended — bundles core-plugin, frontend-plugin, and devops-plugin. gamedev-* and ai-tools-plugin are installed separately (see notes) |
| core-plugin | Core skills plus engineering workflows, GitHub/Jira/Notion, documents, and productivity plugins |
| frontend-plugin | Frontend design, Figma, HyperFrames, Remotion, agent-browser, Playwright, Chrome DevTools, web assets, Astro docs MCP |
| devops-plugin | Supabase and Vercel MCP integrations |
| ai-tools-plugin | HeyGen AI video — avatars, TTS, translation, video generation, and editing |
| ai-video | AI video creation — storyboarding, single-clip and model-specific prompting (Seedance/Kling/Veo/Sora/Wan/LTX), TikTok/Reel hooks, image prompting, character sheets |
| gamedev-core | Engine-agnostic game dev — game loop, patterns, ECS, AI, performance budgeting, platform routing (sickn33, Jeffallan) |
| gamedev-threejs | Three.js and WebGPU 3D skills plus a game-building suite (cloudai-x/threejs-skills, webgpu-threejs-tsl, majidmanzarpour/threejs-game-skills) |
| gamedev-godot | Godot 4.x — GDScript, testing, exports, deployment, plus the godot-mcp server (Randroids-Dojo) |
| gamedev-unity | Unity Editor automation docs — UnitySkills REST bridge / unity-mcp; requires Unity-side setup |
| marketing-plugin | Marketing & go-to-market skills — first-100-customers, a YC-style weekly GTM playbook across 7 acquisition channels with a bundled 56-platform launch playbook |
See Installation below, .claude/PLUGIN.md for dependency details, and .claude/MCP.md for MCP setup.
Meta-plugin with no bundled skills. Depends on core-plugin, frontend-plugin, and devops-plugin — one install for the full stack. The gamedev-* plugins are installed separately, per engine.
Note:
ai-tools-plugin(HeyGen) is intentionally not bundled here. Itsheygen@heygendependency uses a marketplace source type that current Claude Code releases cannot install (This plugin uses a source type your Claude Code version does not support), which would otherwise block the wholefullstack-plugininstall. Install it on its own once your Claude Code version supports it — see ai-tools-plugin.
| Skill | Purpose |
|---|---|
babysit-pr | Keep a PR merge-ready: triage comments, resolve conflicts, fix CI |
plugin-advisor | Recommend Claude Code plugins for a codebase |
prd | Generate product requirements documents |
ralph | Convert PRDs to prd.json for Ralph autonomous runs |
TDD, planning, debugging, and code review workflows come from the superpowers dependency (/superpowers:test-driven-development, etc.) — not duplicated in this repo.
PDF and skill authoring come from dependency plugins (document-skills, skill-creator).
Autonomous Ralph execution comes from the ralph-loop dependency (/ralph-loop).
npx claudepluginhub bernatmv/ai-rules --plugin gamedev-threejsRemotion video creation — compositions, animations, captions, and programmatic video workflows
Core skills plus bundled plugin dependencies for everyday engineering workflows
Build App Store screenshot pages and exportable marketing screenshots for iOS apps
Create Excalidraw diagram JSON files for workflows, architectures, and visual explanations
Frontend design, browser automation, and UI tooling for TS/JS workflows
Comprehensive skill pack with 66 specialized skills for full-stack developers: 12 language experts (Python, TypeScript, Go, Rust, C++, Swift, Kotlin, C#, PHP, Java, SQL, JavaScript), 10 backend frameworks, 6 frontend/mobile, plus infrastructure, DevOps, security, and testing. Features progressive disclosure architecture for 50% faster loading.
Develop, test, build, and deploy Godot 4.x games with Claude Code. Includes GdUnit4 testing, web/desktop exports, CI/CD pipelines, and deployment to Vercel/GitHub Pages/itch.io.
Lazy senior dev mode. Forces the simplest, shortest solution that actually works: YAGNI, stdlib first, no unrequested abstractions.
A growing collection of Claude-compatible academic workflow bundles. Covers scientific figures, manuscript writing and polishing, reviewer assessment, citation retrieval, data availability, paper reading, literature search, response letters, paper-to-PPTX conversion, and evidence-grounded Chinese invention patent drafting. Rules are organized as reusable skill folders with explicit workflows and quality checks.
Consult multiple AI coding agents (Gemini, OpenAI, Grok, Perplexity, plus codex, antigravity, and grok CLIs when installed) to get diverse perspectives on coding problems
Comprehensive PR review agents specializing in comments, tests, error handling, type design, code quality, and code simplification