From gamedev-threejs
Debug and profile Three.js browser games. Combines scene debugging, render/runtime/loading/animation/resize/mobile input fixes, performance profiling, draw calls, triangles, textures, memory, shader/post-processing cost, bundle size, and mobile DPR/input issues.
How this skill is triggered — by the user, by Claude, or both
Slash command
/gamedev-threejs:threejs-debug-profilerThe summary Claude sees in its skill listing — used to decide when to auto-load this skill
Find root causes and optimize measured bottlenecks without breaking playability.
Find root causes and optimize measured bottlenecks without breaking playability.
Load references/debug-profile-checklists.md as the first action when debugging render/runtime/mobile issues, asset loading, audio loading/playback, animation, resize, input, blank canvas, physics/collision bugs, or profiling performance. Track it in a reference ledger with yes/no, path, and failure reason. Do not mark the debug/profile phase complete while this reference is skipped for debug or profiling work.
Load references/checklists/scene-debugging.md for render/runtime bug diagnosis, references/checklists/performance-profile.md for profiling work, and references/checklists/mobile-input.md for mobile render/input issues. Load references/prompt-templates.md only when the user asks for reusable debug/profile prompts or a task template.
Lead with root cause or bottleneck. Report the reference ledger, checklist items used, files changed, baseline/post metrics, commands, screenshots/artifacts, broken paths retested, and residual risks.
npx claudepluginhub bernatmv/ai-rules --plugin gamedev-threejsGuides completion of development work by verifying tests, detecting environment, and presenting structured options for merge, PR, or cleanup.
Enforces test-driven development: write failing test first, then minimal code to pass. Use when implementing features or bugfixes.
Guides creation and editing of skills using test-driven development with pressure scenarios and subagents to verify agent compliance.