From novel-to-game
网页游戏证据化质量验证。启动生成游戏,检查构建、控制台、真实画面、输入与状态变化、核心循环、设计要求的结果、重开、目标视口和界面语言,不把主观趣味包装成确定性结论。用于测试生成游戏、检查游戏能否完整游玩等需求。
How this skill is triggered — by the user, by Claude, or both
Slash command
/novel-to-game:game-qaThe summary Claude sees in its skill listing — used to decide when to auto-load this skill
验证游戏能否可靠运行和完成,不给“好玩”伪造客观分数。
验证游戏能否可靠运行和完成,不给“好玩”伪造客观分数。
读取 qa-contract.md。
BUILD_BRIEF.md 发现运行方式,使用现有浏览器测试能力。GAME_DESIGN.md 提取会改变结果的关键不变量,逐项记录前置状态、输入、预期和证据。blocker 或 major 问题返回 game-build 修复,之后重跑相关路径和回归。优先使用游戏已有可观察状态;只有无法判断结果时才增加最小测试钩子。不要为了 QA 重构游戏或强制一种调试接口。
生成 qa/QA_REPORT.md,记录环境、命令、通过/失败项、关键截图或日志路径和未测试
范围。只有零 blocker、零 major,且加载、核心动作、主要结果和重开都有证据时才
标记 PASS。趣味、长期平衡、留存和商业完成度留给人工试玩。
Guides collaborative design exploration before implementation: explores context, asks clarifying questions, proposes approaches, and writes a design doc for user approval.
Creates structured, bite-sized implementation plans from specs or requirements before writing code. Useful for breaking down multi-step tasks into testable steps with file structure and task boundaries.
Synthesizes the current conversation into a structured spec (PRD) and publishes it to the project issue tracker with a ready-for-agent label, without interviewing the user.
npx claudepluginhub worldwonderer/novel-to-game --plugin novel-to-game