Help us improve
Share bugs, ideas, or general feedback.
From godot-devtool
Performs live Godot editor operations via editor_ws: selection, inspector edits, UndoRedo scene changes, dock status checks, and plugin reload. Use with godot-devtool when the user expects the open editor to update directly.
npx claudepluginhub wangdiandao/godot-devtoolHow this skill is triggered — by the user, by Claude, or both
Slash command
/godot-devtool:godot-devtool-live-editorThe summary Claude sees in its skill listing — used to decide when to auto-load this skill
Load this when the user expects the open Godot editor to update directly.
Live edits Godot scenes via AI Bridge: connects to running editor, explores scene tree, adds/modifies nodes and properties, saves/runs/tests. For rapid Godot iteration.
Routes MCP tool discovery and dispatches to domain-specific skills for Godot 4 projects: project setup, live editor, runtime test, scene authoring, and release verification.
Create Godot editor tools, inspectors, import helpers, and validation flows that reduce manual authoring risk.
Share bugs, ideas, or general feedback.
Load this when the user expects the open Godot editor to update directly.
Request focused schema:
get_capabilities { "workflow": "live_editor", "includeSchemas": true }
Then confirm editor state:
plugin_status
list_bridge_sessions { "projectPath": "...", "context": "editor" }
plugin_dock_status
If no editor client is connected, use launch_editor or ask the user to open Godot, then plugin_reload after addon changes.
Read state:
plugin_status
plugin_dock_status
editor_get_selection
editor_inspector_get_properties
Modify the open scene through UndoRedo:
editor_select_node
editor_inspector_set_properties
editor_add_node
editor_delete_node
editor_rename_node
editor_move_node
editor_duplicate_node
editor_save_scene
Existing scene/node tools may use mode: "editor_live" with autoSave when the open editor scene must change without a disk reload.
Use plugin_dock_status as the machine-readable substitute when editor screenshots are unavailable. Verify labels for MCP Server, Editor Bridge, Runtime Bridge, Connection, Current Scene, Selection, Activity, Reconnect, and Refresh.
Do not infer success from a connected dock alone. A live edit is proven by a completed editor receipt plus a follow-up read such as editor_get_selection, editor_inspector_get_properties, or plugin_dock_status.