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From antigravity-awesome-skills
Provides production patterns for Unity DOTS including Entity Component System, Job System, and Burst Compiler. Use for high-performance games, efficient entity management, data-oriented systems, and CPU optimization.
npx claudepluginhub sickn33/antigravity-awesome-skills --plugin antigravity-awesome-skillsHow this skill is triggered — by the user, by Claude, or both
Slash command
/antigravity-awesome-skills:unity-ecs-patternsThe summary Claude sees in its skill listing — used to decide when to auto-load this skill
Production patterns for Unity's Data-Oriented Technology Stack (DOTS) including Entity Component System, Job System, and Burst Compiler.
Provides production patterns for Unity's DOTS (ECS, Job System, Burst Compiler) to build high-performance games with efficient entity management and parallelized CPU logic.
Provides Unity ECS patterns with DOTS, Jobs, and Burst for high-performance games, managing thousands of entities, data-oriented systems, and CPU optimization.
Unity 6 ECS/DOTS development guide. Use when working with Entity Component System, data-oriented design, Jobs system, or Burst Compiler. Covers Entities, IComponentData, ISystem, EntityManager, baking, Jobs, and Burst. Based on Unity 6.3 LTS documentation.
Share bugs, ideas, or general feedback.
Production patterns for Unity's Data-Oriented Technology Stack (DOTS) including Entity Component System, Job System, and Burst Compiler.
resources/implementation-playbook.md.resources/implementation-playbook.md for detailed patterns and examples.