From agentic-bundle-indie-game-dev
Guides 2D game development with sprite systems, tilemaps, physics, cameras, and genre patterns (platformer, top-down). For canvas/Phaser/Kaplay/Pixi 2D games.
How this skill is triggered — by the user, by Claude, or both
Slash command
/agentic-bundle-indie-game-dev:2d-gamesThe summary Claude sees in its skill listing — used to decide when to auto-load this skill
> Principles for 2D game systems. Pair with `game-development/web-games` / `game-development/engine-selection` for framework choice.
Principles for 2D game systems. Pair with
game-development/web-games/game-development/engine-selectionfor framework choice.
| Setup | 2D systems live… |
|---|---|
| Full-screen 2D game | Entire app (Phaser/Kaplay/Pixi/Canvas) |
| Hybrid DOM + challenges | Only inside guest viewports; tear down when done |
| Component | Purpose |
|---|---|
| Atlas | Combine textures, reduce draw calls |
| Animation | Frame sequences (often 8-24 FPS) |
| Pivot | Rotation/scale origin |
| Layering | Z-order control |
| Factor | Recommendation |
|---|---|
| Size | 16x16, 32x32, 64x64 |
| Auto-tiling | Use for terrain |
| Collision | Simplified shapes |
| Layer | Content |
|---|---|
| Background | Non-interactive scenery |
| Terrain | Walkable ground |
| Props | Interactive objects |
| Foreground | Parallax overlay |
| Shape | Use Case |
|---|---|
| Box | Rectangular objects |
| Circle | Balls, rounded |
| Capsule | Characters |
| Polygon | Complex shapes |
| Type | Use |
|---|---|
| Follow | Track player |
| Look-ahead | Anticipate movement |
| Multi-target | Two-player |
| Room-based | Metroidvania |
| Static | Board games, modal skill-checks |
| ❌ Don't | ✅ Do |
|---|---|
| Separate textures | Use atlases |
| Complex collision shapes | Simplified collision |
| Jittery camera | Smooth following |
| Pixel-perfect on physics | Choose one approach |
| Orphaned RAF/listeners after a guest closes | Full teardown |
Remember: 2D is about clarity. Every pixel should communicate.
Use for canvas/Phaser/Kaplay/Pixi 2D systems, or guest viewports inside hybrid web apps.
npx claudepluginhub sickn33/agentic-awesome-skills --plugin agentic-bundle-indie-game-devProvides 2D game development principles covering sprites, tilemaps, physics, camera systems, and genre patterns for platformers and top-down games.
Provides principles for 2D game development covering sprite systems, tilemaps, physics, camera systems, and common genre patterns.
Build 2D platformers with polished run/jump feel: coyote time, jump buffering, variable height, tiled levels, hazards, and camera. For Mario-like or Celeste-like games or tuning jump feel.