From blender-mcp
Automates 3D asset pipelines including batch optimization, material baking, format conversion, and export for platforms like Unity and VRChat.
How this skill is triggered — by the user, by Claude, or both
Slash command
/blender-mcp:pipeline-automationThe summary Claude sees in its skill listing — used to decide when to auto-load this skill
**Description:** 3D pipeline technical artist skill for batch processing multiple assets with consistent optimization settings. Covers batch rendering, asset pipeline, format conversion, headless batch operations, material baking, and platform-specific export configurations.
Description: 3D pipeline technical artist skill for batch processing multiple assets with consistent optimization settings. Covers batch rendering, asset pipeline, format conversion, headless batch operations, material baking, and platform-specific export configurations.
intelligent_3d_processing(prompt="...") — Multi-step batch processing with natural language prompt. Handles decimation, material unlinking, export, and optimization.optimize_3d_scene(target_platform="...", decimation_ratio=0.5) — Get an optimization plan for a specific platform (Unity, Unreal, VRChat, Web).batch_render(output_path="...", format="PNG", cameras=["..."]) — Batch render all or selected cameras.convert_format(input_path="...", output_format="glb", ...) — Convert between 3D formats (FBX, GLB, OBJ, STL, BLEND).apply_modifier(modifier_type="decimate", ratio=0.5) — Apply geometry modifiers in batch.optimize_3d_scene(target_platform="...") to get per-platform optimization guidelines (poly count budgets, texture sizes, material limits).intelligent_3d_processing(prompt="...") to execute decimations, material unlinking, and export in one pass. Specify the platform's format requirements."Optimize all meshes in the scene for VRChat and export as GLB." → optimize_3d_scene(target_platform="vrchat") → intelligent_3d_processing(prompt="Batch decimate to 50% and export as GLB for VRChat")
"Batch render all cameras to PNG at 4K." → batch_render(cameras=["all"], output_path="//render/exports", format="PNG", resolution="4K")
"Convert all FBX props to GLB for web." → convert_format(input_pattern="*.fbx", output_format="glb")
npx claudepluginhub sandraschi/blender-mcpExports Blender 3D models and animations to web-optimized glTF via Python bpy scripts. Handles batch processing, asset optimization, texture baking, model compression for Three.js and Babylon.js.
Defines export, scale, pivot, and naming conventions for 3D assets so models import correctly without per-asset fixes. Use when multiple artists or DCC tools feed the same project.
Guides Adobe Substance 3D Painter workflows for PBR material creation, web-optimized texture export to Three.js, Babylon.js, Unity, Unreal, and Python API batch automation.