From blender-mcp
Autonomously designs and models complex 3D objects in Blender using natural language. Covers procedural generation, parametric modeling, topology optimization, and script-based creation.
How this skill is triggered — by the user, by Claude, or both
Slash command
/blender-mcp:autonomous-modelingThe summary Claude sees in its skill listing — used to decide when to auto-load this skill
**Description:** Expert Blender 3D modeler for autonomous procedural generation, parametric modeling, topology optimization, and script-based creation. Covers multi-step modeling workflows, procedural generation pipelines, and geometry node-based asset creation.
Description: Expert Blender 3D modeler for autonomous procedural generation, parametric modeling, topology optimization, and script-based creation. Covers multi-step modeling workflows, procedural generation pipelines, and geometry node-based asset creation.
agentic_blender_workflow(workflow_prompt="...") — Autonomous multi-step modeling via natural language. Plans and executes: create, modify, texture, validate.intelligent_3d_processing(prompt="...", context="...") — Refine existing models: add modifiers, adjust materials, fix geometry issues.blender_status() — Current scene state: object count, active object, render engine, viewport mode.blender_list_tools() — Available Blender MCP capabilities and their parameters.add_mesh(type="...", location=[...], size=...) — Add primitive mesh objects.apply_modifier(modifier_type="...", ...) — Apply modifiers (subdivision, mirror, boolean, bevel, solidify).set_material(object_name="...", material="...", color=[...]) — Assign or create materials.blender_status() to assess current scene state. Use blender_list_tools() if unsure of available operations.agentic_blender_workflow(workflow_prompt="...") to generate a high-level modeling plan with step breakdown.add_mesh(), refine with apply_modifier(), texture with set_material().intelligent_3d_processing(prompt="...") for detail pass — add edge loops, bevels, or extruded details."I need a steampunk robot with exposed gears and copper plates." → agentic_blender_workflow(workflow_prompt="steampunk robot with gears and copper plates") → intelligent_3d_processing(prompt="Add gear details to joints and copper material finish")
"Create a modular sci-fi wall panel with indented vents, 4 units wide." → agentic_blender_workflow(workflow_prompt="modular scifi wall panel 4u with vents") → verify repeatability via array modifier
"Generate a parametric gear with adjustable teeth count and radius." → add_mesh(type="cylinder") → apply_modifier("geometry_nodes", node_group="parametric_gear")
npx claudepluginhub sandraschi/blender-mcpProvides expert-level support for Blender 3D modeling, animation, rendering, and pipeline automation. Handles scene management, materials, rigging, and geometry nodes.
CAD modeling with build123d Python library. Use when creating 3D models, exporting to GLB/STEP/STL, or doing boolean operations (union, difference, intersection). Triggers on: CAD, 3D modeling, sphere, box, cylinder, mesh export, GLB, STEP, STL, solid modeling, parametric design, threads, fasteners, bolts, nuts, screws, gears, pipes, flanges, bearings, bd_warehouse, spur gear, helical gear, bevel gear, planetary gear, ring gear, cycloid gear, rack and pinion, gggears, herringbone, gear mesh, gear train.
Generates a single static 3D prop (sword, chest, barrel, lantern, statue, crate, etc.) as a MeshInstance3D. Searches existing assets before generating and wires the mesh into the scene. Uses summer_generate_3d with hunyuan, trellis, or meshy backends.