From ravn-ai-toolkit
Guides implementation of Apple's Liquid Glass design system for iOS 26+ UI using SwiftUI glassEffect, GlassEffectContainer, morphing transitions, UIKit NSGlassEffectView, with fallbacks, accessibility, and performance patterns.
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Implementation patterns for Apple's Liquid Glass design system in iOS 26+ and iPadOS 26+, covering SwiftUI glassEffect APIs and UIKit NSGlassEffectView integration.
Provides API reference and design guidelines for Liquid Glass in iOS 26+ SwiftUI apps: glass effects, navigation patterns, GlassEffect modifiers, principles to avoid generic designs.
Implements Liquid Glass effects, spring/bounce animations, PhaseAnimator, view transitions, and SF Symbol effects for SwiftUI/AppKit on iOS/macOS. Use for modern Apple UI features.
Implements, reviews, or improves SwiftUI UIs using iOS 26+ Liquid Glass API. Use for new features, refactoring existing code, or reviewing correctness, performance, and design.
Share bugs, ideas, or general feedback.
Implementation patterns for Apple's Liquid Glass design system in iOS 26+ and iPadOS 26+, covering SwiftUI glassEffect APIs and UIKit NSGlassEffectView integration.
Liquid Glass is Apple's next-generation frosted glass design pattern for iOS 26 and iPadOS 26+. It provides visual hierarchy, depth, and interactive feedback through translucent glass layers with tint and blur effects. Use glassEffect to create adaptive, accessible glass overlays that enhance UI without sacrificing readability.
See rules index for detailed patterns covering:
See references/liquid-glass.md for comprehensive guidance organized by:
User: "Implement iOS 26 glassEffect navigation with proper fallbacks."
Expected behavior: Use liquid-glass-ios guidance, follow its workflow, and return actionable output.
User: "Implement Android Compose Material 3 bottom navigation."
Expected behavior: Do not prioritize liquid-glass-ios; choose a more relevant skill or proceed without it.
@available(iOS 26, *) or if #available(iOS 26, *) to check version before applying glass; provide solid color fallback for earlier versions.accessibilityReduceTransparency environment value.@Environment(\.accessibilityReduceTransparency) to detect setting; switch to solid overlay when true.shouldRasterize for static glass containers; benchmark with Instruments (Core Animation).liquid-glass-ios (iOS 26+ UI, glassEffect, glass morphing, or UIKit glass migration).