From antigravity-awesome-skills
Implements or reviews SwiftUI Liquid Glass APIs like glassEffect and GlassEffectContainer with correct modifier order, iOS 26+ availability checks, fallbacks, and design guidelines.
npx claudepluginhub sickn33/antigravity-awesome-skillsThis skill uses the workspace's default tool permissions.
Use this skill to build or review SwiftUI features that fully align with the iOS 26+ Liquid Glass API. Prioritize native APIs (`glassEffect`, `GlassEffectContainer`, glass button styles) and Apple design guidance. Keep usage consistent, interactive where needed, and performance aware.
Implements or reviews SwiftUI Liquid Glass APIs like glassEffect and GlassEffectContainer with correct modifier order, iOS 26+ availability checks, fallbacks, and design guidelines.
Implements, reviews, or improves SwiftUI UIs using iOS 26+ Liquid Glass API. Use for new features, refactoring existing code, or reviewing correctness, performance, and design.
Implement, review, or improve SwiftUI Liquid Glass effects for iOS 26+ apps, including glassEffect, GlassEffectContainer, glass buttons, toolbars, morphing transitions, and availability checks.
Share bugs, ideas, or general feedback.
Use this skill to build or review SwiftUI features that fully align with the iOS 26+ Liquid Glass API. Prioritize native APIs (glassEffect, GlassEffectContainer, glass button styles) and Apple design guidance. Keep usage consistent, interactive where needed, and performance aware.
Choose the path that matches the request:
GlassEffectContainer where multiple glass elements appear.GlassEffectContainer when multiple glass elements coexist..glassEffect(...) after layout and visual modifiers..interactive() for elements that respond to touch/pointer.#available(iOS 26, *) and provide a non-glass fallback.#available(iOS 26, *) present with fallback UI.GlassEffectContainer.glassEffect applied after layout/appearance modifiers.interactive() only where user interaction exists.glassEffectID used with @Namespace for morphing.GlassEffectContainer and tune spacing..glassEffect(.regular.tint(...).interactive(), in: .rect(cornerRadius: ...)) as needed..buttonStyle(.glass) / .buttonStyle(.glassProminent) for actions.glassEffectID when hierarchy changes.Use these patterns directly and tailor shapes/tints/spacing.
if #available(iOS 26, *) {
Text("Hello")
.padding()
.glassEffect(.regular.interactive(), in: .rect(cornerRadius: 16))
} else {
Text("Hello")
.padding()
.background(.ultraThinMaterial, in: RoundedRectangle(cornerRadius: 16))
}
GlassEffectContainer(spacing: 24) {
HStack(spacing: 24) {
Image(systemName: "scribble.variable")
.frame(width: 72, height: 72)
.font(.system(size: 32))
.glassEffect()
Image(systemName: "eraser.fill")
.frame(width: 72, height: 72)
.font(.system(size: 32))
.glassEffect()
}
}
Button("Confirm") { }
.buttonStyle(.glassProminent)
references/liquid-glass.md