From asi
Implements triadic meta-skill spanning ∞-topos eternal forms, cybernetic open games with Nashator, and phenomenological witnessing for epistemic structures.
How this skill is triggered — by the user, by Claude, or both
Slash command
/asi:ies-triadicThe summary Claude sees in its skill listing — used to decide when to auto-load this skill
> *Three maximally polarizing yet topos-compatible directions of the ies collective mind*
Three maximally polarizing yet topos-compatible directions of the ies collective mind
Trit Assignment: This skill spans all three polarities as a meta-skill.
| Sub-Skill | Trit | Polarity | Subagent |
|---|---|---|---|
| ies-form | -1 | MINUS | Validator |
| ies-game | 0 | ERGODIC | Coordinator |
| ies-witness | +1 | PLUS | Generator |
Canonical Triad: ies-form (-1) ⊗ ies-game (0) ⊗ ies-witness (+1) = 0 ✓
The ies skill operates on three mutually exclusive axes that together span the collective epistemic space:
FORM (-1)
↑
│
│ cohesive ∞-topos
│ eternal structure
│
←────────────────┼────────────────────→
WITNESS (+1) GAME (0)
phenomenological cybernetic
ingression agency
The ∞-categorical ground of pure structure
"The ultimate combinatorial complex: a cohesive ∞-operadic spectrum"
The Para(Optic) arena of compositional agency
"run through the MCP self-tests and proceed to make a strategy for the open games arena construction (diegetically, towards a nashator)"
The phenomenological portal to Platonic access
"The Witness is the part of a system that is aware not only of events, but of its own awareness. It holds representations of state and can evaluate those representations."
Each trit excludes the others by definition:
Yet all three are topos-compatible:
Any complete ies inquiry must balance all three:
Σ(trits) ≡ 0 (mod 3)
If your inquiry is heavy on FORM (-1), add WITNESS (+1) to balance. If stuck in GAME (0), add both FORM and WITNESS.
# Load the triadic skill
just ies-form # Pure categorical structure
just ies-game # Cybernetic agency
just ies-witness # Phenomenological ingression
just ies-balance # Check GF(3) conservation
The three trits form a reafferent loop:
FORM (perception of structure)
↓
GAME (action via agency)
↓
WITNESS (observation of effect)
↓
FORM (updated structure)
This is the spectral gap constraint in action:
This skill connects to the K-Dense-AI/claude-scientific-skills ecosystem:
general: 734 citations in bib.duckdbThis skill maps to Cat# = Comod(P) as a bicomodule in the equipment structure:
Trit: 0 (ERGODIC)
Home: Prof
Poly Op: ⊗
Kan Role: Adj
Color: #26D826
The skill participates in triads satisfying:
(-1) + (0) + (+1) ≡ 0 (mod 3)
This ensures compositional coherence in the Cat# equipment structure.
npx claudepluginhub plurigrid/asi --plugin asiProvides unified access to topos-theoretic resources across the filesystem, including music-topos, infinity-topos, pretopos trees, gayzip manifests, and Topos Institute projects.
Creates, edits, and optimizes skills for Claude Code, including drafting, evaluating with test prompts, iterating on performance, and improving skill descriptions for better triggering accuracy.