From nethercore
Publishing Nethercore games to nethercore.systems. Covers ROM packaging with nether pack, release builds, platform upload requirements, versioning, and CI/CD pipeline setup with GitHub Actions. Use when preparing a game for release or setting up automated builds.
npx claudepluginhub nethercore-systems/nethercore-ai-plugins --plugin nethercoreThis skill uses the workspace's default tool permissions.
| Command | Purpose |
Generates design tokens/docs from CSS/Tailwind/styled-components codebases, audits visual consistency across 10 dimensions, detects AI slop in UI.
Records polished WebM UI demo videos of web apps using Playwright with cursor overlay, natural pacing, and three-phase scripting. Activates for demo, walkthrough, screen recording, or tutorial requests.
Delivers idiomatic Kotlin patterns for null safety, immutability, sealed classes, coroutines, Flows, extensions, DSL builders, and Gradle DSL. Use when writing, reviewing, refactoring, or designing Kotlin code.
| Command | Purpose |
|---|---|
nether build | compile + pack (development) |
nether build --release | Optimized release build |
nether pack | Bundle WASM + assets into ROM |
Required:
| File | Format |
|---|---|
| Game | .wasm or .nczx |
| Icon | 64x64 PNG |
Optional:
Process:
nether build --release succeedsnether run --sync-test passesSemantic versioning in nether.toml:
[game]
version = "1.2.3"
Update process:
| Gate | Command | Purpose |
|---|---|---|
| Format | cargo fmt --check | Code style |
| Lint | cargo clippy -- -D warnings | Static analysis |
| Test | cargo test | Logic correctness |
| Build | nether build --release | WASM compilation |
| Sync | nether run --sync-test --frames 1000 | Determinism |
See references/ci-workflows.md for GitHub Actions templates.