Audits and implements Unreal replication patterns with clear ownership, relevancy, authority, and failure handling. Useful for multiplayer projects with networking bugs.
How this skill is triggered — by the user, by Claude, or both
Slash command
/everything-game-dev-code:unreal-replicationThe summary Claude sees in its skill listing — used to decide when to auto-load this skill
Implement and review Unreal replication with explicit ownership, relevancy, authority, and failure behavior.
Implement and review Unreal replication with explicit ownership, relevancy, authority, and failure behavior.
npx claudepluginhub mrcalderon3d/everything-game-dev-codeDefines ownership, authority, replication, prediction, rollback, and reconciliation strategies for multiplayer systems. Useful when dealing with latency, authority issues, or networked state sync.
Adds multiplayer to existing single-player Godot games using MultiplayerAPI, MultiplayerSpawner, and MultiplayerSynchronizer. Guides authority model decisions (host, dedicated server, P2P) before writing netcode.
Multiplayer systems, netcode, game servers, synchronization, and anti-cheat. Build scalable, responsive multiplayer experiences.