Guides Unreal Engine Gameplay Ability System (GAS) patterns for clear ownership, data flow, tuning hooks. Useful when abilities, effects, attributes, tags drive combat complexity.
npx claudepluginhub mrcalderon3d/everything-game-dev-codeThis skill uses the workspace's default tool permissions.
Use Gameplay Ability System or equivalent ability frameworks with clear ownership, data flow, and tuning hooks.
Creates isolated Git worktrees for feature branches with prioritized directory selection, gitignore safety checks, auto project setup for Node/Python/Rust/Go, and baseline verification.
Executes implementation plans in current session by dispatching fresh subagents per independent task, with two-stage reviews: spec compliance then code quality.
Dispatches parallel agents to independently tackle 2+ tasks like separate test failures or subsystems without shared state or dependencies.
Use Gameplay Ability System or equivalent ability frameworks with clear ownership, data flow, and tuning hooks.