Applies C++ standards tailored to Unreal Engine lifecycle, reflection, modules, and gameplay framework. Use when writing or reviewing Unreal C++, clarifying C++/Blueprint boundaries.
npx claudepluginhub mrcalderon3d/everything-game-dev-codeThis skill uses the workspace's default tool permissions.
Apply C++ standards that fit Unreal lifecycle, reflection, modules, and gameplay framework concerns.
Creates isolated Git worktrees for feature branches with prioritized directory selection, gitignore safety checks, auto project setup for Node/Python/Rust/Go, and baseline verification.
Executes implementation plans in current session by dispatching fresh subagents per independent task, with two-stage reviews: spec compliance then code quality.
Dispatches parallel agents to independently tackle 2+ tasks like separate test failures or subsystems without shared state or dependencies.
Apply C++ standards that fit Unreal lifecycle, reflection, modules, and gameplay framework concerns.