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Profiles and optimizes Unity projects using player-build evidence rather than editor intuition. Helps diagnose frame time, GC, memory, and loading issues.
npx claudepluginhub mrcalderon3d/everything-game-dev-codeHow this skill is triggered — by the user, by Claude, or both
Slash command
/everything-game-dev-code:unity-performanceThe summary Claude sees in its skill listing — used to decide when to auto-load this skill
Profile and optimize Unity projects based on player-build evidence, not editor intuition.
Profiles and optimizes Unity game performance using Profiler, Frame Debugger, Memory Profiler; covers CPU/GPU bottlenecks, GC reduction, object pooling, batching, LOD, occlusion culling, and platform tweaks.
Profiles Unity performance including CPU, GPU, GC, and memory. Provides optimization checklists and analysis patterns for bottlenecks.
Analyzes Unity scenes for performance bottlenecks in draw calls, batching, textures, GameObjects, lighting, physics. Delivers platform-specific optimization recommendations and workflows.
Share bugs, ideas, or general feedback.
Profile and optimize Unity projects based on player-build evidence, not editor intuition.