Guides Unity gameplay architecture patterns with clear runtime ownership, separating data/state/views from scenes/inspector wiring. Use for growing scene complexity or unclear system lifetimes.
npx claudepluginhub mrcalderon3d/everything-game-dev-codeThis skill uses the workspace's default tool permissions.
Use common Unity gameplay architecture patterns without hiding ownership inside scenes or inspector wiring.
Creates isolated Git worktrees for feature branches with prioritized directory selection, gitignore safety checks, auto project setup for Node/Python/Rust/Go, and baseline verification.
Executes implementation plans in current session by dispatching fresh subagents per independent task, with two-stage reviews: spec compliance then code quality.
Dispatches parallel agents to independently tackle 2+ tasks like separate test failures or subsystems without shared state or dependencies.
Use common Unity gameplay architecture patterns without hiding ownership inside scenes or inspector wiring.