Standardizes tileset creation, auto-tile rules, collision shapes, and tilemap configuration for 2D tile-based level construction.
How this skill is triggered — by the user, by Claude, or both
Slash command
/everything-game-dev-code:tilemap-pipelineThe summary Claude sees in its skill listing — used to decide when to auto-load this skill
Define tileset creation, auto-tile rules, collision shapes, and tilemap configuration so 2D levels are buildable, consistent, and performant.
Define tileset creation, auto-tile rules, collision shapes, and tilemap configuration so 2D levels are buildable, consistent, and performant.
npx claudepluginhub mrcalderon3d/everything-game-dev-codeOutlines 2D game development principles for sprites, animations, tilemaps, physics, cameras, genre patterns like platformers, and anti-patterns.
Defines import, slicing, atlas packing, and naming rules for 2D sprites to enforce consistent asset conventions across the project.
Unity 6 2D game development guide. Use when building 2D games, working with sprites, sprite atlas, SpriteRenderer, tilemaps, 2D physics (Rigidbody2D, Collider2D), 2D lighting, sorting layers, or sorting groups. Based on Unity 6.3 LTS documentation.