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Defines technical art pipelines to align content creation, shaders, import settings, and performance constraints. Useful when art production needs guardrails or visual features cause instability.
npx claudepluginhub mrcalderon3d/everything-game-dev-codeHow this skill is triggered — by the user, by Claude, or both
Slash command
/everything-game-dev-code:technical-art-pipelineThe summary Claude sees in its skill listing — used to decide when to auto-load this skill
Align content creation, shaders, import settings, runtime presentation, and performance constraints.
Guides choosing and operating Unity render pipelines (URP/HDRP) with platform, shader, and performance implications.
3D graphics, shaders, VFX, lighting, rendering optimization. Create stunning visuals with production-ready techniques.
Defines a game's visual style by building an art bible with references, palette, mood, lighting plan, and do/don't list. Writes to .summer/art-bible.md.
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Align content creation, shaders, import settings, runtime presentation, and performance constraints.