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Designs objective structure, gating, branching, and player guidance for mission-like content. Use when building quests, objectives, or mission chains.
npx claudepluginhub mrcalderon3d/everything-game-dev-codeHow this skill is triggered — by the user, by Claude, or both
Slash command
/everything-game-dev-code:quest-designThe summary Claude sees in its skill listing — used to decide when to auto-load this skill
Design objective structure, gating, branching, and player guidance for mission-like content.
Builds narrative structure, world logic, dialogue intent, and player motivation that support the game loop. Useful when narrative and gameplay feel disconnected.
Provides patterns for branching game narratives: quest/event trees, dialogue systems, world-building layers, and lore bibles with YAML + Mermaid.
Provides game design principles on core loops, GDD structure, player psychology, difficulty balancing, and progression systems. Useful for prototyping engaging games.
Share bugs, ideas, or general feedback.
Design objective structure, gating, branching, and player guidance for mission-like content.