Designs procedural content systems with seeds, constraints, and validation gates for game content generation. Useful when generating levels, loot, encounters, or world content that needs determinism and quality control.
How this skill is triggered — by the user, by Claude, or both
Slash command
/everything-game-dev-code:procgen-designThe summary Claude sees in its skill listing — used to decide when to auto-load this skill
Design procedural content systems with seeds, constraints, and validation gates so generated output stays fun and shippable.
Design procedural content systems with seeds, constraints, and validation gates so generated output stays fun and shippable.
npx claudepluginhub mrcalderon3d/everything-game-dev-codeUnity procedural generation design-to-code translation. Noise-based terrain/placement, tile & grid systems, dungeon/room generation, seed & reproducibility, content budget & constraint systems, runtime vs baked generation. DESIGN INTENT format: INTENT/WRONG/RIGHT/SCAFFOLD/DESIGN HOOK. Based on Unity 6.3 LTS.
Level design fundamentals, pacing, difficulty progression, environmental storytelling, and spatial design for engaging gameplay experiences.
Provides game design principles on core loops, GDD structure, player psychology, difficulty balancing, and progression systems. Useful for prototyping engaging games.