Designs onboarding tutorials for games that teach mechanics clearly and gradually to support retention and avoid overload. Use when players churn early, systems are hard to learn, or features need tutorialization.
npx claudepluginhub mrcalderon3d/everything-game-dev-codeThis skill uses the workspace's default tool permissions.
Teach the player the game clearly, gradually, and in a way that supports retention rather than overload.
Creates isolated Git worktrees for feature branches with prioritized directory selection, gitignore safety checks, auto project setup for Node/Python/Rust/Go, and baseline verification.
Executes implementation plans in current session by dispatching fresh subagents per independent task, with two-stage reviews: spec compliance then code quality.
Dispatches parallel agents to independently tackle 2+ tasks like separate test failures or subsystems without shared state or dependencies.
Teach the player the game clearly, gradually, and in a way that supports retention rather than overload.