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Builds narrative structure, world logic, dialogue intent, and player motivation that support the game loop. Useful when narrative and gameplay feel disconnected.
npx claudepluginhub mrcalderon3d/everything-game-dev-codeHow this skill is triggered — by the user, by Claude, or both
Slash command
/everything-game-dev-code:narrative-designThe summary Claude sees in its skill listing — used to decide when to auto-load this skill
Build narrative structure, world logic, dialogue intent, and player motivation that support the game loop.
Provides patterns for branching game narratives: quest/event trees, dialogue systems, world-building layers, and lore bibles with YAML + Mermaid.
Designs objective structure, gating, branching, and player guidance for mission-like content. Use when building quests, objectives, or mission chains.
Maintains narrative continuity across long roleplay or collaborative fiction sessions (>5 turns) using structured scratch files for character voice, world-state, and fact tracking. Activates when continuity errors would damage immersion.
Share bugs, ideas, or general feedback.
Build narrative structure, world logic, dialogue intent, and player motivation that support the game loop.