Designs monetization systems (IAP, battle passes, DLC, ads) that align with game economy, player trust, and platform compliance. Produces offer matrices, store UX requirements, and telemetry hooks.
How this skill is triggered — by the user, by Claude, or both
Slash command
/everything-game-dev-code:monetization-designThe summary Claude sees in its skill listing — used to decide when to auto-load this skill
Design monetization systems that fit the product, respect player trust, and remain technically and legally manageable.
Design monetization systems that fit the product, respect player trust, and remain technically and legally manageable.
npx claudepluginhub mrcalderon3d/everything-game-dev-codeGame monetization strategies, in-app purchases, battle passes, ads integration, and player retention mechanics. Ethical monetization that respects players.
Design and tune game economies: currencies, sinks, rewards, prices, and inflation control to support progression and retention.
Brainstorms 3-5 monetization strategies with audience fit, unit economics, risks, competitive analysis, and validation experiments for products.