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Builds milestone plans that are dependency-aware, risk-aware, and tied to delivery outcomes. Use when entering production, scope changes, or needing a realistic plan.
How this skill is triggered — by the user, by Claude, or both
Slash command
/everything-game-dev-code:milestone-planningThe summary Claude sees in its skill listing — used to decide when to auto-load this skill
Build milestone plans that are dependency-aware, risk-aware, and tied to real delivery outcomes.
Share bugs, ideas, or general feedback.
Build milestone plans that are dependency-aware, risk-aware, and tied to real delivery outcomes.
npx claudepluginhub mrcalderon3d/everything-game-dev-codeDecomposes specs into milestones with tasks, dependencies, sizing, risks, and mitigations. Generates structured execution plans after /spec for project builds.
Identifies, tracks, and revisits project risks that could derail scope, quality, budget, or release readiness. Use during milestone planning, when adopting new tech, or after scope changes.
Decomposes complex multi-day tasks into optimized milestones and dependency DAGs using 5 parallel reviewer agents (ultraplan). For long-running projects needing phased execution.