Shapes level flow, pacing, navigation, encounter staging, and spatial teaching. Use when building levels, missions, dungeons, or traversal spaces, or when players get lost.
How this skill is triggered — by the user, by Claude, or both
Slash command
/everything-game-dev-code:level-designThe summary Claude sees in its skill listing — used to decide when to auto-load this skill
Shape level flow, pacing, navigation, encounter staging, and spatial teaching.
Shape level flow, pacing, navigation, encounter staging, and spatial teaching.
npx claudepluginhub mrcalderon3d/everything-game-dev-codeLevel design fundamentals, pacing, difficulty progression, environmental storytelling, and spatial design for engaging gameplay experiences.
Designs a single game level with layout, pacing, encounters, secrets, and reward gating. Outputs a level design doc and node-tree skeleton for scene creation.
Designs objective structure, gating, branching, and player guidance for mission-like content. Use when building quests, objectives, or mission chains.