Shapes game level flow, pacing, navigation, encounter staging, and spatial teaching. Useful for building levels, missions, dungeons; fixing player confusion or poor encounter pacing.
npx claudepluginhub mrcalderon3d/everything-game-dev-codeThis skill uses the workspace's default tool permissions.
Shape level flow, pacing, navigation, encounter staging, and spatial teaching.
Creates isolated Git worktrees for feature branches with prioritized directory selection, gitignore safety checks, auto project setup for Node/Python/Rust/Go, and baseline verification.
Executes implementation plans in current session by dispatching fresh subagents per independent task, with two-stage reviews: spec compliance then code quality.
Dispatches parallel agents to independently tackle 2+ tasks like separate test failures or subsystems without shared state or dependencies.
Shape level flow, pacing, navigation, encounter staging, and spatial teaching.