Selects automated and manual test layers for Godot features without overcomplicating projects. Useful when adding tests, fixing recurring scene bugs, or improving CI/export confidence.
npx claudepluginhub mrcalderon3d/everything-game-dev-codeThis skill uses the workspace's default tool permissions.
Choose effective automated and manual test layers for Godot features without overcomplicating the project.
Creates isolated Git worktrees for feature branches with prioritized directory selection, gitignore safety checks, auto project setup for Node/Python/Rust/Go, and baseline verification.
Executes implementation plans in current session by dispatching fresh subagents per independent task, with two-stage reviews: spec compliance then code quality.
Dispatches parallel agents to independently tackle 2+ tasks like separate test failures or subsystems without shared state or dependencies.
Choose effective automated and manual test layers for Godot features without overcomplicating the project.