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Profiles Godot runtime, scene, rendering, and resource behavior from representative builds. Use when performance targets are at risk or scene complexity rises.
npx claudepluginhub mrcalderon3d/everything-game-dev-codeHow this skill is triggered — by the user, by Claude, or both
Slash command
/everything-game-dev-code:godot-performanceThe summary Claude sees in its skill listing — used to decide when to auto-load this skill
Profile Godot runtime, scene, rendering, and resource behavior based on representative builds and content.
Optimizes Godot games via built-in profiler, performance monitors, and fixes for bottlenecks like excessive _process calls, inefficient node lookups, and get_tree usage. Use for FPS drops or performance analysis.
Profiles running Godot games using Summer MCP diagnostics, identifies hotspots in rendering/physics/scripting, and proposes targeted fixes with before/after metric tracking.
Optimizes Godot 4.3+ game performance using the profiler, draw call reduction, physics tuning, GDScript/C# patterns, memory management, and object pooling.
Share bugs, ideas, or general feedback.
Profile Godot runtime, scene, rendering, and resource behavior based on representative builds and content.