Create Godot editor tools, inspectors, import helpers, and validation flows that reduce manual authoring risk.
How this skill is triggered — by the user, by Claude, or both
Slash command
/everything-game-dev-code:godot-editor-toolingThe summary Claude sees in its skill listing — used to decide when to auto-load this skill
Create Godot editor tools, inspectors, import helpers, and validation flows that reduce manual authoring risk.
Create Godot editor tools, inspectors, import helpers, and validation flows that reduce manual authoring risk.
npx claudepluginhub mrcalderon3d/everything-game-dev-codeProvides persistent godot-mcp and AI Bridge workflows for Godot 4.x projects, handling .tscn/.gd/.gdshader/.tres files and live editor tasks like scene inspection, node edits, refresh/run/test loops, runtime diagnostics, hybrid validation.
Provides specialized guidance for Godot Engine projects: .gd, .tscn, .tres file formats, component-based patterns, signals, resources, debugging, validation tools, templates, and CLI workflows.
Authors Godot scenes, resources, scripts, TileMaps, UI, animation, audio, physics, and navigation via headless Godot tools. Integrates with the godot-devtool MCP server.