Provides C# patterns for Godot with clear interop boundaries, node ownership, and engine lifecycle awareness. Use when C# interop with scenes/resources grows or architecture needs review.
npx claudepluginhub mrcalderon3d/everything-game-dev-codeThis skill uses the workspace's default tool permissions.
Use C# in Godot with clear interop boundaries, node ownership, and engine lifecycle awareness.
Creates isolated Git worktrees for feature branches with prioritized directory selection, gitignore safety checks, auto project setup for Node/Python/Rust/Go, and baseline verification.
Executes implementation plans in current session by dispatching fresh subagents per independent task, with two-stage reviews: spec compliance then code quality.
Dispatches parallel agents to independently tackle 2+ tasks like separate test failures or subsystems without shared state or dependencies.
Use C# in Godot with clear interop boundaries, node ownership, and engine lifecycle awareness.