Design and tune game economies: currencies, sinks, rewards, prices, and inflation control to support progression and retention.
How this skill is triggered — by the user, by Claude, or both
Slash command
/everything-game-dev-code:economy-balancingThe summary Claude sees in its skill listing — used to decide when to auto-load this skill
Design and tune currencies, sinks, rewards, prices, and inflation control so the economy supports progression and retention.
Design and tune currencies, sinks, rewards, prices, and inflation control so the economy supports progression and retention.
npx claudepluginhub mrcalderon3d/everything-game-dev-codeDesigns monetization systems (IAP, battle passes, DLC, ads) that align with game economy, player trust, and platform compliance. Produces offer matrices, store UX requirements, and telemetry hooks.
Game monetization strategies, in-app purchases, battle passes, ads integration, and player retention mechanics. Ethical monetization that respects players.