Defines primary player activity loops and supporting loops for game design. Use when a concept needs gameplay structure or the current loop feels unfocused.
How this skill is triggered — by the user, by Claude, or both
Slash command
/everything-game-dev-code:core-loop-designThe summary Claude sees in its skill listing — used to decide when to auto-load this skill
Define the primary player activity loop and the support loops that sustain mastery, variety, and progression.
Define the primary player activity loop and the support loops that sustain mastery, variety, and progression.
npx claudepluginhub mrcalderon3d/everything-game-dev-codeHelps design layered progression systems including unlocks, levels, upgrades, and mastery. Defines reward pacing, gating, and telemetry hooks to support long-term and short-term player growth.
Provides game design principles on core loops, GDD structure, player psychology, difficulty balancing, and progression systems. Useful for prototyping engaging games.
Comprehensive game design theory covering MDA framework, player psychology, balance principles, and progression systems. Master why games are fun.