Integrates music, SFX, VO, and mixing with event-driven audio behaviors. Defines category mixing, ducking rules, looping, transitions, and accessibility fallbacks for gameplay audio.
How this skill is triggered — by the user, by Claude, or both
Slash command
/everything-game-dev-code:audio-implementationThe summary Claude sees in its skill listing — used to decide when to auto-load this skill
Integrate music, SFX, VO, mixing, and reactive audio behavior so audio supports gameplay and UX.
Integrate music, SFX, VO, mixing, and reactive audio behavior so audio supports gameplay and UX.
npx claudepluginhub mrcalderon3d/everything-game-dev-codeGuides game audio design: sound categories, SFX layering, music state systems, and adaptive audio parameters for immersive experiences.
Designs and implements game audio including interactive sound design, adaptive music, spatial audio, and middleware integration (FMOD, Wwise). Use when working on game SFX, music, mixing, or audio systems.
Defines a game's sonic identity by building an audio bible at .summer/audio-bible.md. Pins music style, SFX vocabulary, dynamic music plan, and spatial/mix rules from reference tracks and art direction.