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Integrates music, SFX, VO, and mixing with event-driven audio behaviors. Defines category mixing, ducking rules, looping, transitions, and accessibility fallbacks for gameplay audio.
npx claudepluginhub mrcalderon3d/everything-game-dev-codeHow this skill is triggered — by the user, by Claude, or both
Slash command
/everything-game-dev-code:audio-implementationThe summary Claude sees in its skill listing — used to decide when to auto-load this skill
Integrate music, SFX, VO, mixing, and reactive audio behavior so audio supports gameplay and UX.
Defines a game's sonic identity by building an audio bible at .summer/audio-bible.md. Pins music style, SFX vocabulary, dynamic music plan, and spatial/mix rules from reference tracks and art direction.
Game audio systems, music, spatial audio, sound effects, and voice implementation. Build immersive audio experiences with professional middleware integration.
Adds synthesized background music and sound effects to browser games using Web Audio API. Implements looping BGM sequencer and one-shot SFX with zero dependencies or audio files.
Share bugs, ideas, or general feedback.
Integrate music, SFX, VO, mixing, and reactive audio behavior so audio supports gameplay and UX.