Defines a visual direction with style pillars, shape language, color intent, and readability rules for consistent art execution across teams.
How this skill is triggered — by the user, by Claude, or both
Slash command
/everything-game-dev-code:art-bibleThe summary Claude sees in its skill listing — used to decide when to auto-load this skill
Define a visual direction that artists, UI, technical art, and marketing can execute consistently.
Define a visual direction that artists, UI, technical art, and marketing can execute consistently.
npx claudepluginhub mrcalderon3d/everything-game-dev-codeDefines a game's visual style by building an art bible with references, palette, mood, lighting plan, and do/don't list. Writes to .summer/art-bible.md.
Designs a concept art brief for game, film, or animation pre-production, specifying visual direction, tone, reference materials, deliverable formats, and technical requirements to align art direction before production begins.
Guides concept art workflows from ideation to production-ready deliverables for games and film. Combines traditional art fundamentals with digital techniques used at AAA studios.