Diagnoses unconvincing fictional settings—thin institutions, shallow economies, flat non-human species—using structured analysis like Consequence Cascade.
How this skill is triggered — by the user, by Claude, or both
Slash command
/jwynia-agent-skills-1:worldbuildingThe summary Claude sees in its skill listing — used to decide when to auto-load this skill
Diagnose world-level problems in fictional settings. Identify what's missing or unconvincing and recommend specific interventions.
Diagnose world-level problems in fictional settings. Identify what's missing or unconvincing and recommend specific interventions.
Use this skill when:
Do NOT use this skill when:
Worlds fail when they feel designed rather than evolved.
Good worldbuilding creates the perception that the setting has history, internal logic, and processes that operate independently of the plot.
Symptoms: Setting exists but has no independent logic Interventions: systemic-worldbuilding (trace consequences)
Symptoms: Technology/magic exists but hasn't transformed society Interventions: Consequence Cascade Analysis
Symptoms: Organizations feel designed last week Interventions: Organic Institutional Design
Symptoms: Trade exists without supply chains; prices arbitrary Interventions: economic-systems
Symptoms: Religion is flavor without theological depth Interventions: belief-systems
Symptoms: Traditions feel random; surface-level aesthetic Interventions: memetic-depth
Symptoms: Aliens/species are humans in costume Interventions: conlang, alien-sensory frameworks
Symptoms: Names sound like English; no linguistic texture Interventions: conlang, language-evolution
Apply to any major speculative element:
Initial Element
├── 1st Order: Direct practical effects
│ ├── Who gains immediate advantage?
│ ├── What becomes obsolete?
│ └── Technical limitations?
├── 2nd Order: Systemic adaptations
│ ├── How do economic structures adapt?
│ ├── How do power structures respond?
│ └── What resistance movements arise?
└── 3rd Order: Cultural evolution
├── What new language emerges?
├── What ethical questions arise?
└── What becomes normalized?
One unified culture for entire planets/species. Fix: Add regional variation, class differences, schisms.
Technology exists when plot needs it. Fix: Trace consequence cascade.
World unchanged for centuries. Fix: Add recent disruptions, reforms in progress.
Antagonist nation uniformly evil. Fix: Add internal debates, ordinary people.
Non-humans with minor cosmetic differences. Fix: Start with biology, trace to cognition, trace to culture.
Go Deep When:
Stay Shallow When:
npx claudepluginhub jwynia/agent-skillsAudits a fictional world for internal consistency, texture, economy, and constraint-story alignment. Use when a world feels thin, generic, or like a backdrop.
Designs a world-building framework for speculative fiction, establishing physical rules, social structures, history, and internal consistency to support credible narrative.
Guides worldbuilding for fictional settings, focusing on internal consistency, magic systems, and lore documentation.