Builds natural Roblox backgrounds via WEPPY MCP: generates terrain with biome presets, applies mood presets for lighting/atmosphere, scatters props, and iterates with screenshot verification.
How this skill is triggered — by the user, by Claude, or both
Slash command
/weppy-roblox-ai-toolkit:weppy-roblox-environment-guideThe summary Claude sees in its skill listing — used to decide when to auto-load this skill
1. Identify the requested background: biome (terrain shape), mood (time of day and weather), and props.
references/environment-workflow.md for the full generate -> mood -> scatter -> verify loop.references/preset-catalog.md before choosing biome or mood presets or customizing them.manage_terrain action generate using a biome preset. Terrain and mood are independent - either can be used alone.manage_lighting action mood for the scene atmosphere. Use overrides for fine-tuning instead of manual property calls.mutate_instances action scatter after inserting one template instance per prop kind.manage_camera action screenshot and iterate by changing seed or preset parameters.Read ../weppy-roblox-mcp-guide/references/mcp-actions.md for exact action schemas and parameters.
edgeBlend so tiles connect seamlessly.seed to reproduce a result you liked; change only the parameter you want to move.sky section of overrides.npx claudepluginhub hope1026/weppy-roblox-mcp --plugin weppy-roblox-ai-toolkitCreates, imports, reviews, uploads, updates, or reuses Roblox assets via WEPPY Asset Library, Studio-local workflows, AI image or model generation, and Roblox Open Cloud.
Provides art direction guidance for Blender biome environments including underwater, desert, arctic, jungle, underground, and floating-island settings.
Generates a unified modular environment kit (walls, floors, doors, pillars, arches) using a style-anchor pattern so all pieces share visual consistency. Useful when building level tilesets.