From skills
Tests a skill against golden input/expected-output pairs in a clean subagent, grades results, and drives improvements from failures.
How this skill is triggered — by the user, by Claude, or both
Slash command
/skills:eval-skillsThe summary Claude sees in its skill listing — used to decide when to auto-load this skill
Treat a skill like a function under test. Feed it example inputs in a clean
Treat a skill like a function under test. Feed it example inputs in a clean room, check the artifacts against what good looks like, and let the failures drive the edits. The eval is only honest if the run is blind: the agent executing the skill must carry none of this conversation's context and must never see the expected output. Leak either and you are teaching to the test.
Confirm all three before spawning anything. If any is missing or unresolvable, stop and tell the user exactly which one and what a good version looks like. Do not invent cases, guess intent, or eval against a fuzzy wish.
SKILL.md. If you can't find it,
list the skills you can see and ask which one they mean.Validate inputs and surface first principles. Resolve the skill and read its first principles — what it's for and the standard it holds itself to; this is what the judge grades against, so if the skill doesn't make them clear, clarify with the user rather than inventing them. Settle the eval mode here too: judgment (a bar the judge applies) vs conformance (an exact task hit exactly) — ask the user if it's ambiguous. Then sharpen each case's bar — the outcome plus the smells, kept at the altitude the user cares about, never widened into a prescribed parts list unless the skill is conformance-style. Done when you can state the skill's first principles in a sentence and every case has a concrete input and a bar a competent judge could hold an artifact to.
Blind run, one fresh agent per case. Isolate every run so a misbehaving
skill can't touch the live checkout and each case starts clean. Prefer
capturing the artifact from the runner's final message — if the skill's
output is a plan or text, ask for it inline and nothing hits disk to leak.
When the skill must write files, give the runner a throwaway sandbox dir as
its only writable root, not a worktree of the live repo (worktree isolation
guards git state, not absolute-path or escaped writes). After every run,
sweep the live checkout (git status) and clean anything the run leaked —
isolation is best-effort, the sweep is the guarantee. Give the runner
only the input and the instruction to use the target skill — never the
bar, the smells, the other cases, or why you're asking. Done when you hold
one artifact per case, each from a context-free run, and the checkout is
clean.
Grade with a separate judge that applies judgment. Hand a fresh judge the artifact, the bar, and the skill's first principles — so it grades against the skill's own intent, not its personal taste — but never the expected output and never "make this pass." Grounded in those principles the judge is a competent practitioner: it decides whether the work clears the bar with defensible choices, and is explicitly free to fault both too-coarse and too-fine work. It must cite specific evidence for each verdict — a quote or pointer, not a number. Done when every part of the bar has a verdict grounded in the artifact.
Account for nondeterminism. Agents flicker. A single green is not proof. For any case that matters or any verdict that looks borderline, re-run the blind run 2–3× and report the pass rate. A skill that passes 1 of 3 is not fixed.
Diagnose each failure as skill-defect vs bad-case. A miss means either
the skill failed to drive the behavior (fixable here) or the bar was
wrong — it asked for something the skill should not do, can't express, or
it punished a defensible judgment call the skill was right to make (tell
the user; do not edit the skill to chase a wrong bar — that just encodes
the wrong reality). Name the defect against the write-skills failure
modes:
premature completion, vague completion criterion, missing rule, no leading
word, duplication, sediment, war story, no-op.
Revise via write-skills. Fix the named defect — and obey those authoring rules while you do it: sharpen the completion criterion before adding bulk, prefer one leading word over more sentences, add no no-ops. The failure is the spec for the edit; change only what the failure points at.
Re-eval all cases, not just the failed one. A fix can regress a case that was passing. Loop until every case clears its rate bar, or until you can show the skill structurally can't express a case — then report that instead of forcing it.
A short report: per case, pass rate and the cited gap; the defect each failure mapped to; the edits you made (or, if the user asked to approve first, the diff you propose); and the re-eval result. Make the before/after movement legible — this is the evidence the skill actually improved.
npx claudepluginhub dzhng/skillsEvaluates a skill's effectiveness by running behavioral test cases and grading results against assertions. Use to validate improvements, benchmark against baselines, or create eval cases.
Tests skills for correct agent behavior via EVAL.md scenarios after modifications, periodic reviews, or model upgrades. Supports manual, scout, and automated bash-script evals.
Runs evaluations for skills across baseline, variant, quality, and trigger modes to benchmark and validate behavior.