From unity-dev
Runs Unity Test Framework tests via CLI batchmode with auto-detection of Unity installation. Supports EditMode/PlayMode, categories, and filters.
How this skill is triggered — by the user, by Claude, or both
Slash command
/unity-dev:unity-tests-run [EditMode|PlayMode] [category] [filter][EditMode|PlayMode] [category] [filter]The summary Claude sees in its skill listing — used to decide when to auto-load this skill
**Depends on:** unity-dev:unity-run for Unity CLI detection and execution.
Depends on: unity-dev:unity-run for Unity CLI detection and execution.
Spawn the unity-test-runner agent with these parameters:
$ARGUMENTS.platform (default: EditMode)$ARGUMENTS.category (if provided)$ARGUMENTS.filter (if provided)npx claudepluginhub dmitriyyukhanov/claude-plugins --plugin unity-devRuns Unity unit/integration tests in EditMode/PlayMode, filters by name/assembly, checks runtime errors via tykit/MCP/batch mode backends.
Runs Unity Test Framework tests via CLI: detects Editor, executes EditMode/PlayMode tests, parses XML results, generates failure reports. For game logic validation, debugging, CI/CD.
Provides guidelines for running Unity tests using the run_unity_tests tool, including Edit Mode, Play Mode, and player test execution. Covers test assembly resolution and troubleshooting.