From unity-cli
Manages Unity assets via unity-cli: queries info, dependencies, references; creates prefabs/scriptable-objects; lists/adds/removes packages. Use for deps, broken refs, unused assets.
npx claudepluginhub bigdra50/unity-cli --plugin unity-cliThis skill uses the workspace's default tool permissions.
> **PREREQUISITE:** `../unity-shared/SKILL.md`(Relay Server 経由で Unity Editor が起動/アクティブであること)
Creates, edits, and manages Unity assets including prefabs, materials, asset database, and Addressables with dependency analysis and import settings. Use for prefab workflows, material editing, asset search.
Manages Unity assets with unity-cli: refreshes Asset Database, inspects info, creates/modifies materials, animation clips, sprite atlases, updates import settings, analyzes dependencies.
Automates Unity Editor from terminal via ucp CLI over WebSocket/JSON-RPC: scenes, GameObjects, assets, prefabs, builds, tests, packages, debugging. Use for headless project inspection, modification, and workflows.
Share bugs, ideas, or general feedback.
PREREQUISITE:
../unity-shared/SKILL.md(Relay Server 経由で Unity Editor が起動/アクティブであること)skill 経由のコマンドは必ず
-i <instance>を付ける (unity-shared #インスタンス指定)。
1. アセット情報 u -i <instance> asset info <path>
2. 依存関係 u -i <instance> asset deps <path>
3. 参照元 u -i <instance> asset refs <path>
4. 問題検出 → 修正 → /unity-verify
u -i <instance> asset info "Assets/Prefabs/Player.prefab" # 基本情報
u -i <instance> asset deps "Assets/Prefabs/Player.prefab" # 依存先一覧
u -i <instance> asset refs "Assets/Prefabs/Player.prefab" # 参照元一覧
u -i <instance> asset prefab "Assets/Prefabs/X.prefab" --target "X" # Prefab 化
u -i <instance> asset scriptable-object "Assets/Data/Config.asset" --type "GameConfig"
u -i <instance> package list # インストール済みパッケージ
u -i <instance> package add com.unity.inputsystem # 追加
u -i <instance> package remove com.unity.inputsystem # 削除
unity-shared のフォールバック順に従う:
u -i <instance> api schema --type AssetDatabase で対応メソッドを検索 (107メソッド)u -i <instance> api call で実行