From bbeierle12-skill-mcp-claude
Structural validation and damage systems for Three.js building games. Use when implementing building stability (Fortnite/Rust/Valheim style), damage propagation, cascading collapse, or realistic physics simulation. Supports arcade, heuristic, and realistic physics modes.
npx claudepluginhub joshuarweaver/cascade-code-languages-misc-1 --plugin bbeierle12-skill-mcp-claudeThis skill uses the workspace's default tool permissions.
Stability validation and damage systems for building mechanics.
Searches, retrieves, and installs Agent Skills from prompts.chat registry using MCP tools like search_skills and get_skill. Activates for finding skills, browsing catalogs, or extending Claude.
Searches prompts.chat for AI prompt templates by keyword or category, retrieves by ID with variable handling, and improves prompts via AI. Use for discovering or enhancing prompts.
Checks Next.js compilation errors using a running Turbopack dev server after code edits. Fixes actionable issues before reporting complete. Replaces `next build`.
Stability validation and damage systems for building mechanics.
import { HeuristicValidator } from './scripts/heuristic-validator.js';
import { DamageSystem } from './scripts/damage-propagation.js';
// Rust/Valheim style stability
const validator = new HeuristicValidator({ mode: 'heuristic' });
validator.addPiece(piece);
const result = validator.validatePlacement(newPiece);
// result: { valid: true, stability: 0.85, supports: [...] }
// Damage and collapse
const damage = new DamageSystem(validator);
damage.applyDamage(piece, 50, 'physical');
damage.applyExplosiveDamage(position, 100, 10); // radius damage
See references/structural-physics-advanced.md for:
scripts/heuristic-validator.js - Fast validation (Fortnite/Rust/Valheim modes)scripts/stability-optimizer.js - Caching and batch updates for large structuresscripts/damage-propagation.js - Damage states, fire spread, cascading collapsescripts/physics-engine-lite.js - Optional realistic stress/strain simulation