From bbeierle12-skill-mcp-claude
Router for audio domain including playback, analysis, and audio-reactive visuals. Use when implementing any audio functionality including music, sound effects, visualizers, or audio-driven animations. Routes to 3 specialized skills.
npx claudepluginhub joshuarweaver/cascade-code-languages-misc-1 --plugin bbeierle12-skill-mcp-claudeThis skill uses the workspace's default tool permissions.
Routes to 3 specialized skills based on audio requirements.
Searches, retrieves, and installs Agent Skills from prompts.chat registry using MCP tools like search_skills and get_skill. Activates for finding skills, browsing catalogs, or extending Claude.
Searches prompts.chat for AI prompt templates by keyword or category, retrieves by ID with variable handling, and improves prompts via AI. Use for discovering or enhancing prompts.
Checks Next.js compilation errors using a running Turbopack dev server after code edits. Fixes actionable issues before reporting complete. Replaces `next build`.
Routes to 3 specialized skills based on audio requirements.
| Need | Skill | Signals |
|---|---|---|
| Playing audio, music, SFX | audio-playback | play, load, music, sound, mp3, transport, player, loop |
| Extracting audio data | audio-analysis | FFT, frequency, spectrum, amplitude, waveform, beat detection |
| Visual-audio connection | audio-reactive | visualizer, reactive, respond to audio, sync, pulse, beat-driven |
audio-playback:
audio-analysis:
audio-reactive:
audio-playbackaudio-playback → Load and play audio files
audio-playback → Load and control audio
audio-analysis → Extract frequency/beat data
audio-reactive → Map data to visual properties
audio-playback → Looping, crossfade, volume
audio-analysis → Optional: beat sync features
audio-analysis → Beat detection
audio-reactive → Trigger animations on beat
audio-playback → Control playback
| Task | Primary Skill | Supporting Skills |
|---|---|---|
| Play music file | playback | - |
| Loop ambient sound | playback | - |
| Create visualizer | reactive | playback + analysis |
| Detect beats | analysis | playback |
| Pulse on bass | reactive | analysis + playback |
| Frequency spectrum display | analysis | playback |
| Sound effects | playback | - |
| Audio-reactive particles | reactive | analysis + playback |
| Volume meter | analysis | playback |
audio-analysis → Bass/high frequency data
audio-reactive → Mapping strategy
postfx-bloom → Audio-reactive glow intensity
postfx-effects → Audio-reactive chromatic aberration
Audio drives post-processing parameters.
audio-analysis → Beat detection, energy levels
audio-reactive → Emission rate mapping
particles-systems → Particle emitter configuration
Beats trigger particle bursts, energy controls speed.
audio-analysis → Beat detection
audio-reactive → Timeline control
gsap-sequencing → Beat-synced timeline
Audio events trigger or scrub GSAP timelines.
audio-playback → Audio context in React
audio-analysis → Data extraction
audio-reactive → Update Three.js objects
r3f-fundamentals → Scene/mesh setup
Audio data animates 3D scene properties.
audio-analysis → Frequency uniforms
audio-reactive → Uniform update strategy
shaders-uniforms → Pass audio data to shaders
FFT data becomes shader uniforms for custom effects.
1. audio-playback → Set up player and audio context
2. audio-analysis → Configure analyzers and band extraction
3. audio-reactive → Map frequencies to visual properties
1. audio-playback → Load audio
2. audio-analysis → Configure beat detection
3. audio-reactive → Define beat response animations
1. audio-playback → Looping players, crossfade
(Single skill usually sufficient)
For the New Year countdown audio experience:
audio-playback → Cosmic ambient loop, countdown ticks, celebration
audio-analysis → Beat detection, bass/mid/high extraction
audio-reactive → Map to bloom, particles, digit glow, vignette
Key features:
| Task | Skills Needed |
|---|---|
| "Play background music" | playback |
| "Loop ambient sound" | playback |
| "Crossfade between tracks" | playback |
| "Show frequency spectrum" | analysis + playback |
| "Detect beats in music" | analysis + playback |
| "Make visuals react to audio" | reactive + analysis + playback |
| "Pulse element on beat" | reactive + analysis |
| "Audio-reactive bloom" | reactive + analysis |
| "Sound effects on events" | playback |
| Library | Use Case |
|---|---|
| Tone.js | Full audio synthesis, analysis, effects |
| Howler.js | Simple playback, sprites, mobile |
| Web Audio API | Low-level, custom processing |
| Band | Range | Visual Use |
|---|---|---|
| Sub-bass | 20-60 Hz | Deep pulses, rumble |
| Bass | 60-250 Hz | Scale, intensity, beat |
| Low-mid | 250-500 Hz | Background motion |
| Mid | 500-2000 Hz | General energy |
| High-mid | 2000-4000 Hz | Detail, sparkle |
| High | 4000+ Hz | Shimmer, aberration |
audio-playbackaudio-reactive + audio-analysisaudio-playback onlyaudio-analysis optimizationWhen performance is critical:
audio-analysis — Use smaller FFT size (64-128)audio-reactive — Apply smoothing to reduce jitteraudio-playback — Preload audio, reuse players