From blender-skills
Exports Blender assets to Unity with correct scale, axis, materials, humanoid rigs, LODs, and collision meshes. Uses GLB/FBX based on asset type.
How this skill is triggered — by the user, by Claude, or both
Slash command
/blender-skills:unity-exportThe summary Claude sees in its skill listing — used to decide when to auto-load this skill
Unity-ready transforms, materials, LODs, and collision. Prefer GLB/GLTF for modern; FBX for legacy/animation.
Unity-ready transforms, materials, LODs, and collision. Prefer GLB/GLTF for modern; FBX for legacy/animation.
asset-optimization PASSlod-pipeline if LODs requiredcollision-proxy if physics required| Case | Format |
|---|---|
| Static mesh modern | GLB |
| Animated / humanoid | FBX |
| Simple props | GLB or FBX |
Unit: Meters (Unity 1 unit = 1m)
Forward: -Z (Blender) → verify in Unity
Scale Factor: 1.0 (fix if model tiny/huge)
MAT_ consistentlySM_Name_LOD0..N or Unity LOD Group meshescollision-proxy for UCX-style naming if using FBX conventions| Topic | Reference | Load When |
|---|---|---|
| Unity Checklist | references/unity-checklist.md | When needed |
| Unity Materials | references/unity-materials.md | When needed |
npx claudepluginhub arjun988/blender-skills --plugin blender-skillsExports Blender assets to FBX, GLTF, OBJ, USD, and Alembic with verified scale, pivots, normals, materials, animation, and collision for game engine import.
Defines export, scale, pivot, and naming conventions for 3D assets so models import correctly without per-asset fixes. Use when multiple artists or DCC tools feed the same project.
Automates 3D asset pipelines including batch optimization, material baking, format conversion, and export for platforms like Unity and VRChat.