From blender-skills
Guides set dressing for interiors and exteriors using prop density rules, narrative clusters, and readability constraints. Useful after modular layout is locked.
How this skill is triggered — by the user, by Claude, or both
Slash command
/blender-skills:set-dressingThe summary Claude sees in its skill listing — used to decide when to auto-load this skill
Story through placement. Controlled clutter. Readable clusters.
Story through placement. Controlled clutter. Readable clusters.
Layout locked → Hero narrative props → Secondary clusters
→ Background filler → Decals/wear → Lighting check → QA
| Zone | Density |
|---|---|
| Hero interact zone | High intent, low noise |
| Midground | Supporting story clusters |
| Background | Sparse; silhouette only |
| Traversal path | Clearance for player/camera |
prop-artist for unique pieceshorror-style / psx-horror-style| Topic | Reference | Load When |
|---|---|---|
| Story Clusters | references/story-clusters.md | When needed |
| Density Map | references/density-map.md | When needed |
npx claudepluginhub arjun988/blender-skills --plugin blender-skillsCreates AAA game-optimized environments using modular kits, terrain, vegetation, and architecture. Leverages Blender MCP for modular asset pipelines and scene composition.
Generates a unified modular environment kit (walls, floors, doors, pillars, arches) using a style-anchor pattern so all pieces share visual consistency. Useful when building level tilesets.
Guides game environment art creation: modular design, visual hierarchy, color scripting, storytelling, optimization, world-building. Activates on environment/level art, modular kits, set dressing, biome design.