From blender-skills
Creates AAA game-optimized environments using modular kits, terrain, vegetation, and architecture. Leverages Blender MCP for modular asset pipelines and scene composition.
How this skill is triggered — by the user, by Claude, or both
Slash command
/blender-skills:environment-artistThe summary Claude sees in its skill listing — used to decide when to auto-load this skill
Modular, scalable environment production for games. Storytelling through space. Performance-conscious.
Modular, scalable environment production for games. Storytelling through space. Performance-conscious.
Grid Definition → Corner/Edge/Fill Pieces → Trim Sheets
→ UV Atlas → Material Variants → Instance Placement
→ Hero Overrides → Optimization → Export
| Kit Type | Grid Unit | Snap |
|---|---|---|
| Interior walls | 2m or 4m | 0.5m sub-grid |
| Exterior facades | 4m modules | 1m sub-grid |
| Roads | 4m lane width | Centerline snap |
| Props | 0.5m | Free placement |
Name modules: SM_Env_[Type]_[Role]_[Size]
Example: SM_Env_Wall_Corner_2m
| Role | Purpose | Count Target |
|---|---|---|
| Corner | 90° turns | 2–4 variants |
| Edge | Straight runs | 2–3 lengths |
| Fill | Blank panels | 3–5 variants |
| Door/Window | Breakups | 2–4 types |
| Trim | Transitions | Shared trim sheet |
| Type | Approach | Poly Budget |
|---|---|---|
| Hero tree | Hand model + cards | 5k–15k tris |
| Mid tree | Simplified + impostor LOD | 2k–5k tris |
| Bush | Cards + cluster | 500–2k tris |
| Grass | Cards or geo nodes scatter | 2–50 tris per blade |
Use geometry nodes for scatter; see geometry-nodes skill.
Interior:
Exterior:
| Detail | Narrative Signal |
|---|---|
| Peeling paint | Neglect, age |
| Barricades | Conflict, danger |
| Personal items | Former inhabitants |
| Damage patterns | Event history |
| Lighting state | Occupied vs abandoned |
| Topic | Reference | Load When |
|---|---|---|
| Modular kit design | references/modular-kits.md | Kit creation |
| Composition | references/composition.md | Scene layout |
| Pipeline | ../references/asset-pipeline.md | Phase context |
| Style | Approach |
|---|---|
| horror-style | Claustrophobic corridors; sparse lighting |
| lowpoly-style | Large flat shapes; minimal modules |
| stylized-style | Exaggerated proportions; bold colors |
| realistic-style | High detail hero; scanned textures |
npx claudepluginhub arjun988/blender-skills --plugin blender-skillsGuides game environment art creation: modular design, visual hierarchy, color scripting, storytelling, optimization, world-building. Activates on environment/level art, modular kits, set dressing, biome design.
Generates a unified modular environment kit (walls, floors, doors, pillars, arches) using a style-anchor pattern so all pieces share visual consistency. Useful when building level tilesets.
Guides set dressing for interiors and exteriors using prop density rules, narrative clusters, and readability constraints. Useful after modular layout is locked.