From blender-skills
Creates procedural assets in Blender (rocks, buildings, terrain, pipes, cables, sci-fi panels) using Geometry Nodes and modifier workflows via MCP.
How this skill is triggered — by the user, by Claude, or both
Slash command
/blender-skills:procedural-modelingThe summary Claude sees in its skill listing — used to decide when to auto-load this skill
Parametric assets with art-directable variation. Geometry Nodes priority. Bake for game export.
Parametric assets with art-directable variation. Geometry Nodes priority. Bake for game export.
Define Parameters → Build Procedural System → Validate Variations
→ Realize/Bake → Optimize → Export
| System | Primary Tool | Output |
|---|---|---|
| Rocks | Geo Nodes + noise | Static mesh |
| Buildings | Geo Nodes stack | Modular pieces |
| Roads | Curve + Geo Nodes | Mesh strip |
| Pipes | Curve to mesh | Network |
| Vegetation | Scatter GN | Instanced/baked |
| Sci-fi panels | Array + random | Trim sheet geo |
Base shape (ico sphere) → Displace (multi-scale noise)
→ Decimate → Subdivide (selective) → Weighted Normal
→ Variation: seed input controls all noise
Expose: seed, scale, roughness, density
Footprint curve → Extrude floors → Window boolean pattern
→ Balcony probability → Roof type switch → Material ID
Output separate meshes per floor module for game kits.
Centerline curve → Resample → Cross-section profile
→ Bridge blend at intersections → UV follow curve
Node graph points → Connect minimum spanning → Curve segments
→ Profile sweep → Collision offset → Clamp size range
Grid subdivide → Random inset/extrude → Bevel
→ Panel index → Material variation
→ Bake to trim sheet layout
Test at parameter extremes:
| Approach | When |
|---|---|
| Keep procedural in Blender only | Iteration phase |
| Realize single variant | Standard game prop |
| Bake multiple seeds as LOD variants | Background variety |
| Export node group to engine | Only if engine supports |
| Topic | Reference | Load When |
|---|---|---|
| Geo nodes patterns | ../geometry-nodes/SKILL.md | Node setup |
| Environment integration | ../environment-artist/SKILL.md | Scene placement |
npx claudepluginhub arjun988/blender-skills --plugin blender-skillsBlender Geometry Nodes for procedural modeling, scatter systems, vegetation, buildings, pipes, cables, and reusable node groups. Useful for procedural asset generation and instancing.
Autonomously designs and models complex 3D objects in Blender using natural language. Covers procedural generation, parametric modeling, topology optimization, and script-based creation.
Provides expert guidance on Unreal Engine procedural generation: PCG framework, ProceduralMeshComponent, instanced meshes (ISM/HISM), spline-based generation, noise, terrain, and dungeon generation. Includes PCG node reference and mesh pattern guides.