From blender-skills
Blender Geometry Nodes for procedural modeling, scatter systems, vegetation, buildings, pipes, cables, and reusable node groups. Useful for procedural asset generation and instancing.
How this skill is triggered — by the user, by Claude, or both
Slash command
/blender-skills:geometry-nodesThe summary Claude sees in its skill listing — used to decide when to auto-load this skill
Reusable procedural systems. Parametric assets. Performance-aware instancing.
Reusable procedural systems. Parametric assets. Performance-aware instancing.
Define Parameters → Build Node Tree → Create Node Group (GN_)
→ Test Variations → Bake/Instance Decision → Export Integration
GN_[System]_[Descriptor]GN_Scatter_Rocks_v02Mesh Surface → Distribute Points on Faces → Instance on Points
→ Randomize Rotation (Z) → Randomize Scale → Realize (optional)
Floor Count (input) → Repeat Mesh → Stack Instances
→ Window Cut Pattern → Material Variation → Output
Curve Input → Curve to Mesh (profile) → Subdivide → Set Material
→ Multiple curves from single path node
Ico Sphere → Displace (noise) → Decimate → Instance Scatter
| Parameter | Typical Range |
|---|---|
| Scale | 0.8–1.2 (uniform or per-axis) |
| Rotation Z | 0–360° |
| Density | 0.1–2.0 per m² |
| Seed | Integer for reproducibility |
Always expose seed as group input for art direction iteration.
| Scenario | Approach |
|---|---|
| Game export | Realize instances → decimate → export mesh |
| Background scatter | Keep instanced; limit count |
| Hero procedural | Bake to static mesh for engine |
| Viewport preview | Limit instance count attribute |
| Group | Purpose |
|---|---|
| GN_Scatter_Objects | Generic surface scatter |
| GN_Array_Modular | Linear modular repetition |
| GN_Curve_Pipe | Pipe/cable along curve |
| GN_Wall_Variant | Parametric wall sections |
| GN_Vegetation_Cluster | Tree/bush clustering |
Before export:
Document which approach per target engine.
GN_ prefix| Topic | Reference | Load When |
|---|---|---|
| Scatter recipes | references/scatter-systems.md | Environment scatter |
| Building generators | references/building-generators.md | Architectural procedural |
npx claudepluginhub arjun988/blender-skills --plugin blender-skillsCreates procedural assets in Blender (rocks, buildings, terrain, pipes, cables, sci-fi panels) using Geometry Nodes and modifier workflows via MCP.
Autonomously designs and models complex 3D objects in Blender using natural language. Covers procedural generation, parametric modeling, topology optimization, and script-based creation.
Generates organic 3D models (trees, rocks, mushrooms, coral, alien plants) for scene filling. Use for natural, asymmetrical shapes where AI artifacts look natural. Cheapest and fastest 3D asset generation.