Help us improve
Share bugs, ideas, or general feedback.
Provides modern SwiftUI patterns for state management with @Observable, view composition, type-safe NavigationStack navigation, and performance optimization for iOS/macOS apps.
npx claudepluginhub aaione/everything-claude-code-zhHow this skill is triggered — by the user, by Claude, or both
Slash command
/everything-claude-code:swiftui-patternsThe summary Claude sees in its skill listing — used to decide when to auto-load this skill
用于在 Apple 平台上构建声明式、高性能用户界面的现代 SwiftUI 模式。涵盖 Observation 框架、视图组合、类型安全导航和性能优化。
Provides SwiftUI patterns for @Observable state management, view composition, NavigationStack navigation, performance optimization, and environment dependency injection in iOS/macOS apps.
Provides SwiftUI architecture patterns, state management with @Observable, view composition, navigation, and performance optimization for iOS/macOS apps.
Provides SwiftUI patterns for state management (@State/@Binding/@ObservableObject), view composition, Observable protocol, ViewModifiers, and declarative UI in iOS/macOS apps.
Share bugs, ideas, or general feedback.
用于在 Apple 平台上构建声明式、高性能用户界面的现代 SwiftUI 模式。涵盖 Observation 框架、视图组合、类型安全导航和性能优化。
@State、@Observable、@Binding)NavigationStack 设计导航流程选择最简单的适用包装器:
| 包装器 | 用例 |
|---|---|
@State | 视图局部值类型(开关、表单字段、Sheet 展示) |
@Binding | 对父级 @State 的双向引用 |
@Observable 类 + @State | 拥有多个属性的自有模型 |
@Observable 类(无包装器) | 从父级传递的只读引用 |
@Bindable | 对 @Observable 属性的双向绑定 |
@Environment | 通过 .environment() 注入的共享依赖 |
使用 @Observable(而非 ObservableObject)— 它跟踪属性级别的变更,使 SwiftUI 只重新渲染读取了变更属性的视图:
@Observable
final class ItemListViewModel {
private(set) var items: [Item] = []
private(set) var isLoading = false
var searchText = ""
private let repository: any ItemRepository
init(repository: any ItemRepository = DefaultItemRepository()) {
self.repository = repository
}
func load() async {
isLoading = true
defer { isLoading = false }
items = (try? await repository.fetchAll()) ?? []
}
}
struct ItemListView: View {
@State private var viewModel: ItemListViewModel
init(viewModel: ItemListViewModel = ItemListViewModel()) {
_viewModel = State(initialValue: viewModel)
}
var body: some View {
List(viewModel.items) { item in
ItemRow(item: item)
}
.searchable(text: $viewModel.searchText)
.overlay { if viewModel.isLoading { ProgressView() } }
.task { await viewModel.load() }
}
}
用 @Environment 替代 @EnvironmentObject:
// 注入
ContentView()
.environment(authManager)
// 消费
struct ProfileView: View {
@Environment(AuthManager.self) private var auth
var body: some View {
Text(auth.currentUser?.name ?? "Guest")
}
}
将视图拆分为小型、聚焦的结构体。当状态变更时,只有读取了该状态的子视图会重新渲染:
struct OrderView: View {
@State private var viewModel = OrderViewModel()
var body: some View {
VStack {
OrderHeader(title: viewModel.title)
OrderItemList(items: viewModel.items)
OrderTotal(total: viewModel.total)
}
}
}
struct CardModifier: ViewModifier {
func body(content: Content) -> some View {
content
.padding()
.background(.regularMaterial)
.clipShape(RoundedRectangle(cornerRadius: 12))
}
}
extension View {
func cardStyle() -> some View {
modifier(CardModifier())
}
}
使用 NavigationStack 配合 NavigationPath 实现程序化的类型安全路由:
@Observable
final class Router {
var path = NavigationPath()
func navigate(to destination: Destination) {
path.append(destination)
}
func popToRoot() {
path = NavigationPath()
}
}
enum Destination: Hashable {
case detail(Item.ID)
case settings
case profile(User.ID)
}
struct RootView: View {
@State private var router = Router()
var body: some View {
NavigationStack(path: $router.path) {
HomeView()
.navigationDestination(for: Destination.self) { dest in
switch dest {
case .detail(let id): ItemDetailView(itemID: id)
case .settings: SettingsView()
case .profile(let id): ProfileView(userID: id)
}
}
}
.environment(router)
}
}
LazyVStack 和 LazyHStack 只在可见时创建视图:
ScrollView {
LazyVStack(spacing: 8) {
ForEach(items) { item in
ItemRow(item: item)
}
}
}
始终在 ForEach 中使用稳定的唯一 ID — 避免使用数组索引:
// 使用 Identifiable 一致性或显式 id
ForEach(items, id: \.stableID) { item in
ItemRow(item: item)
}
body 中执行 I/O、网络调用或重度计算.task {} 进行异步工作 — 当视图消失时自动取消.sensoryFeedback() 和 .geometryGroup().shadow()、.blur() 和 .mask() — 它们触发离屏渲染对于具有昂贵 body 的视图,遵循 Equatable 以跳过不必要的重新渲染:
struct ExpensiveChartView: View, Equatable {
let dataPoints: [DataPoint] // DataPoint 必须遵循 Equatable
static func == (lhs: Self, rhs: Self) -> Bool {
lhs.dataPoints == rhs.dataPoints
}
var body: some View {
// 复杂的图表渲染
}
}
使用 #Preview 宏配合内联模拟数据进行快速迭代:
#Preview("空状态") {
ItemListView(viewModel: ItemListViewModel(repository: EmptyMockRepository()))
}
#Preview("已加载") {
ItemListView(viewModel: ItemListViewModel(repository: PopulatedMockRepository()))
}
ObservableObject / @Published / @StateObject / @EnvironmentObject — 迁移到 @Observablebody 或 init 中直接放入异步工作 — 使用 .task {} 或显式加载方法@State — 应从父级传递AnyView 类型擦除 — 对条件视图优先使用 @ViewBuilder 或 GroupSendable 要求参见技能:swift-actor-persistence 了解基于 Actor 的持久化模式。
参见技能:swift-protocol-di-testing 了解基于协议的依赖注入和 Swift Testing 测试。